1995Unpublished venueRequires access

Virtual Sound Sources in the Total Surround Sound System

Tomislav Stanojevic

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Abstract

The Total Surround Sound (TSS) System* has been conceived as a system for generating 3-D sound primarily in cinemas equipped with one of the current multichannel digital audio systems. The paper covers a simplified and relatively easily applicable variant of the system, which assumes a certain rearrangement of loudspeakers needed for surround sound reproduction in such modern theaters. The physical basis here is provided by certain psycho-acoustic laws, as well as an interesting experiment, related to the human ear's reaction to translating the so-called virtual sound source in the vertical plane. The paper also provides in general terms some of the possibilities of using this concept in the consumer technology, such as home video systems, PC multimedia, Interactive Video Games and so forth.

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What this paper is about

The Total Surround Sound (TSS) System* has been conceived as a system for generating 3-D sound primarily in cinemas equipped with one of the current multichannel digital audio systems. The paper covers a simplified and relatively easily applicable variant of the system, which assumes a certain rearrangement of loudspeakers needed for surround sound reproduction in such modern theaters. The physical basis here is provided by certain psycho-acoustic laws, as well as an interesting experiment, related to the human ear's reaction to translating the so-called virtual sound source in the vertical plane. The paper also provides in general terms some of the possibilities of using this concept in the consumer technology, such as home video systems, PC multimedia, Interactive Video Games and so forth.

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Available abstract

The Total Surround Sound (TSS) System* has been conceived as a system for generating 3-D sound primarily in cinemas equipped with one of the current multichannel digital audio systems. The paper covers a simplified and relatively easily applicable variant of the system, which assumes a certain rearrangement of loudspeakers needed for surround sound reproduction in such modern theaters. The physical basis here is provided by certain psycho-acoustic laws, as well as an interesting experiment, related to the human ear's reaction to translating the so-called virtual sound source in the vertical plane. The paper also provides in general terms some of the possibilities of using this concept in the consumer technology, such as home video systems, PC multimedia, Interactive Video Games and so forth.

Key concepts: Loudspeaker, Surround sound, Sound (geography), Sound recording and reproduction, Computer science, Directional sound, Digital audio, Acoustics

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