2012•Acta acustica united with AcusticaRequires access

Assessing the Plausibility of Virtual Acoustic Environments

Alexander Lindau, Stefan Weinzierl

Open publisher page 99 citations

Abstract

Aiming at the perceptual evaluation of virtual acoustic environments (VAEs), 'plausibility' is introduced as a quality criterion that can be of value for many applications in virtual acoustics. We suggest a definition as well as an experimental operationalization for plausibility, referring to the perceived agreement with the listener's expectation towards a corresponding real acoustic event. The measurement model includes the criterion-free assessment of the deviation from this non-explicit, inner reference by rating corresponding real and simulated stimuli in a Yes/No test paradigm and analyzing the results according to signal detection theory. The specification of a minimum effect hypothesis allows testing of plausibility with any desired strictness. The approach is demonstrated with the perceptual evaluation of a system for dynamic binaural synthesis in two different development stages.

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What this paper is about

Aiming at the perceptual evaluation of virtual acoustic environments (VAEs), 'plausibility' is introduced as a quality criterion that can be of value for many applications in virtual acoustics. We suggest a definition as well as an experimental operationalization for plausibility, referring to the perceived agreement with the listener's expectation towards a corresponding real acoustic event. The measurement model includes the criterion-free assessment of the deviation from this non-explicit, inner reference by rating corresponding real and simulated stimuli in a Yes/No test paradigm and analyzing the results according to signal detection theory. The specification of a minimum effect hypothesis allows testing of plausibility with any desired strictness. The approach is demonstrated with the perceptual evaluation of a system for dynamic binaural synthesis in two different development stages.

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Available abstract

Aiming at the perceptual evaluation of virtual acoustic environments (VAEs), 'plausibility' is introduced as a quality criterion that can be of value for many applications in virtual acoustics. We suggest a definition as well as an experimental operationalization for plausibility, referring to the perceived agreement with the listener's expectation towards a corresponding real acoustic event. The measurement model includes the criterion-free assessment of the deviation from this non-explicit, inner reference by rating corresponding real and simulated stimuli in a Yes/No test paradigm and analyzing the results according to signal detection theory. The specification of a minimum effect hypothesis allows testing of plausibility with any desired strictness. The approach is demonstrated with the perceptual evaluation of a system for dynamic binaural synthesis in two different development stages.

Key concepts: Acoustics, Computer science, Physics

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