meet2trade: A generic electronic market platform
Christof Weinhardt, Clemens van Dinther, Klaus Kolitz, Juho Mäkiö, Ilka Weber
Abstract
Christof Weinhardt, Clemens van Dinther, Klaus Kolitz, Juho Mäkiö, Ilka Weber
Abstract
Presently, a multiplicity of trading systems provide electronic markets with various market rules to professional and private investors in different sectors. This range only partially reflects the individual requirements dependent on the type of product and the environmental context of the trade. There is need for individual solutions satisfying these specific requirements regarding the tradable product, the trading rules and the services. The development of new electronic markets is challenging, since many factors influence the market outcome and hence the markets success. Software tools are required to systematically support the Market Engineering (ME) process. This paper presents the generic trading platform meet2trade that (i) enables users to individually configure their own electronic market, (ii) realizes innovative trading features such as order types or bundle trading, and (iii) provides support for analyzing electronic markets through an experimental system for game theoretic analysis and an agent-based simulation environment for computational approaches.
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Presently, a multiplicity of trading systems provide electronic markets with various market rules to professional and private investors in different sectors. This range only partially reflects the individual requirements dependent on the type of product and the environmental context of the trade. There is need for individual solutions satisfying these specific requirements regarding the tradable product, the trading rules and the services. The development of new electronic markets is challenging, since many factors influence the market outcome and hence the markets success. Software tools are required to systematically support the Market Engineering (ME) process. This paper presents the generic trading platform meet2trade that (i) enables users to individually configure their own electronic market, (ii) realizes innovative trading features such as order types or bundle trading, and (iii) provides support for analyzing electronic markets through an experimental system for game theoretic analysis and an agent-based simulation environment for computational approaches.
Key concepts: Electronic markets, Electronic trading, Trading turret, Algorithmic trading, Alternative trading system, Trading strategy, Order (exchange), Context (archaeology)