WHOLE PERSON EXPERIENTIAL LEARNING AND INSIGHT LEARNING: IMPLICATIONS FOR DISTANCE EDUCATION AND INDEPENDENT LEARNING
Mohja Jerb, J. Duane Hoover, Robert C. Giambatista
Abstract
Mohja Jerb, J. Duane Hoover, Robert C. Giambatista
Abstract
More distance learning programs and online courses are being developed every semester; therefore, designing an online educational environment that meets the needs of adult learners is of paramount importance. The purpose of this paper is to present a framework for using the concepts of distance education and independent learning, assessing the limitations and challenges inherent in these approaches. Particular emphasis is placed on generating whole person learning outcomes and to establishing conceptual and learning frameworks (insight learning). Considering the characteristics of adult learning theories, recommendations will be made regarding how to design an online environment that will best meet the needs of adult learners.
OpenAlex reports 3 citations for this work. Citation counts describe recorded attention and do not establish research quality.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
More distance learning programs and online courses are being developed every semester; therefore, designing an online educational environment that meets the needs of adult learners is of paramount importance. The purpose of this paper is to present a framework for using the concepts of distance education and independent learning, assessing the limitations and challenges inherent in these approaches. Particular emphasis is placed on generating whole person learning outcomes and to establishing conceptual and learning frameworks (insight learning). Considering the characteristics of adult learning theories, recommendations will be made regarding how to design an online environment that will best meet the needs of adult learners.
Key concepts: Experiential learning, Synchronous learning, Distance education, Learning sciences, Educational technology, Adult education, Open learning, Active learning (machine learning)