Tools for the Writing of Tamonontamo (2012)
Maurilio Cacciatore, Diemo Schwarz
Abstract
Maurilio Cacciatore, Diemo Schwarz
Abstract
Tamonontamo (2012) is a piece for amplified vocal quartet, choir of 24 singers and live electronics. The focus of this article is the work made in collaboration with the Real-Time Music Interaction Team of Ircam. Augustin Muller, computer music programmer working with the first author at Ircam for this project, upgraded the CataRT software adding a Spat~ module to relate the corpus-based synthesis with the spatialization. In most works, the spatialization of sounds depends on the aesthetic choice of the composer. The Spat~ software allows the drawing of linear movements of a source among a pre-selected number of loudspeakers with a user-friendly graphical interface. In this patch, we used Spat to spatialize the sounds in a non-linear way. The logic of spatialization depends on the pair of audio descriptors chosen in the set-up of the CataRT graphical display. In this sense, the aesthetic ideas of the composer refer not locally to each sound but on the choosing of the audio descriptors used for the x, y axis. A further Spat-related display has been implemented to split the space used for analysis/playing from the space used for diffusion of sounds. The implementation of the Unispring algorithm in the mnm.distribute external Max/MSP object allows the distribution of grains, rescaling their position inside a pre-drawn sub-space. The interpolation between different shapes or the change of audio descriptors on the x, y axis for both displays can be programmed and made in real time. The storage of the synthesis as database (in a text file), allows the analysis to be recalled, recovering the shapes drawn previously. Hiding and permanent deletion of some selected corpora in the database is also possible. The use of colour to work on the z axis is possible and is among the next steps of this work. The upgrade of the use of Spat~ to an ambisonics system for diffusion of sounds represents the possibility to make-through the use of concatenative synthesis?a genuine work of 3D-sound-sculpting.
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Tamonontamo (2012) is a piece for amplified vocal quartet, choir of 24 singers and live electronics. The focus of this article is the work made in collaboration with the Real-Time Music Interaction Team of Ircam. Augustin Muller, computer music programmer working with the first author at Ircam for this project, upgraded the CataRT software adding a Spat~ module to relate the corpus-based synthesis with the spatialization. In most works, the spatialization of sounds depends on the aesthetic choice of the composer. The Spat~ software allows the drawing of linear movements of a source among a pre-selected number of loudspeakers with a user-friendly graphical interface. In this patch, we used Spat to spatialize the sounds in a non-linear way. The logic of spatialization depends on the pair of audio descriptors chosen in the set-up of the CataRT graphical display. In this sense, the aesthetic ideas of the composer refer not locally to each sound but on the choosing of the audio descriptors used for the x, y axis. A further Spat-related display has been implemented to split the space used for analysis/playing from the space used for diffusion of sounds. The implementation of the Unispring algorithm in the mnm.distribute external Max/MSP object allows the distribution of grains, rescaling their position inside a pre-drawn sub-space. The interpolation between different shapes or the change of audio descriptors on the x, y axis for both displays can be programmed and made in real time. The storage of the synthesis as database (in a text file), allows the analysis to be recalled, recovering the shapes drawn previously. Hiding and permanent deletion of some selected corpora in the database is also possible. The use of colour to work on the z axis is possible and is among the next steps of this work. The upgrade of the use of Spat~ to an ambisonics system for diffusion of sounds represents the possibility to make-through the use of concatenative synthesis?a genuine work of 3D-sound-sculpting.
Key concepts: Spatialization, Loudspeaker, Computer science, Set (abstract data type), Object (grammar), Focus (optics), Software, Space (punctuation)