2015Unpublished venueRequires access

SEE_ME: Software Engineering Education Methodology Exploration

Xinliang Feng, Chunyan Ji, Haipeng Guo, Yanyan Ji

Open publisher page 1 citations

Abstract

Software Engineering is a primary subject in many computer science departments of universities worldwide. Its purpose is to help students understand and apply both disciplined and systematic methods to software development. Due to the ubiquity and visibility of software in the modern world, the study, education and research into software engineering and its practice have retained a high level of interest. Distinct in nature from other computer science courses, this discipline borrows from and is influenced by other fields such as, systems analysis, design, management, quality control, and communication. In this paper, the practices and methodologies used, developed, and evaluated in the Software Engineering Education (SEE) will be outlined. Further improvements have been planned through the Software Engineering Education Methodology Exploration (SEE_ME) project.

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What this paper is about

Software Engineering is a primary subject in many computer science departments of universities worldwide. Its purpose is to help students understand and apply both disciplined and systematic methods to software development. Due to the ubiquity and visibility of software in the modern world, the study, education and research into software engineering and its practice have retained a high level of interest. Distinct in nature from other computer science courses, this discipline borrows from and is influenced by other fields such as, systems analysis, design, management, quality control, and communication. In this paper, the practices and methodologies used, developed, and evaluated in the Software Engineering Education (SEE) will be outlined. Further improvements have been planned through the Software Engineering Education Methodology Exploration (SEE_ME) project.

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Available abstract

Software Engineering is a primary subject in many computer science departments of universities worldwide. Its purpose is to help students understand and apply both disciplined and systematic methods to software development. Due to the ubiquity and visibility of software in the modern world, the study, education and research into software engineering and its practice have retained a high level of interest. Distinct in nature from other computer science courses, this discipline borrows from and is influenced by other fields such as, systems analysis, design, management, quality control, and communication. In this paper, the practices and methodologies used, developed, and evaluated in the Software Engineering Education (SEE) will be outlined. Further improvements have been planned through the Software Engineering Education Methodology Exploration (SEE_ME) project.

Key concepts: Social software engineering, Software Engineering Process Group, Software development, Software engineering, Personal software process, Computer science, Software peer review, Software project management

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