2002Unpublished venueRequires access

3D Studio MAX in Motion: Basics Using 3D Studio MAX 4.2

Stephen J. Ethier, Christine A. Ethier

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Abstract

From the Publisher: Committed to covering all the basics of the 3D Studio MAX™ program, this fun, interactive book allows the user to produce realistic renderings of still images and animations. It combines a theoretical approach with practical “hands-on” applications. The accompanying CD-ROM includes a materials library, bitmap images, scenes (3D models), still renderings, and animations. Topics covered in this book are: introduction to computer animation, exploring 3D Studio MAX, preparing for 3D modeling, presentation, and practical applications of 3D Studio MAX. For architects, engineers, mechanical engineers, artists, graphic artists, animators, or anyone who needs to present effective still images and animation using a computer.

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What this paper is about

From the Publisher: Committed to covering all the basics of the 3D Studio MAX™ program, this fun, interactive book allows the user to produce realistic renderings of still images and animations. It combines a theoretical approach with practical “hands-on” applications. The accompanying CD-ROM includes a materials library, bitmap images, scenes (3D models), still renderings, and animations. Topics covered in this book are: introduction to computer animation, exploring 3D Studio MAX, preparing for 3D modeling, presentation, and practical applications of 3D Studio MAX. For architects, engineers, mechanical engineers, artists, graphic artists, animators, or anyone who needs to present effective still images and animation using a computer.

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Available abstract

From the Publisher: Committed to covering all the basics of the 3D Studio MAX™ program, this fun, interactive book allows the user to produce realistic renderings of still images and animations. It combines a theoretical approach with practical “hands-on” applications. The accompanying CD-ROM includes a materials library, bitmap images, scenes (3D models), still renderings, and animations. Topics covered in this book are: introduction to computer animation, exploring 3D Studio MAX, preparing for 3D modeling, presentation, and practical applications of 3D Studio MAX. For architects, engineers, mechanical engineers, artists, graphic artists, animators, or anyone who needs to present effective still images and animation using a computer.

Key concepts: Studio, Animation, Presentation (obstetrics), Bitmap, Computer graphics (images), Computer animation, Computer science, Multimedia

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