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How to make good animation movement

Toshihiro Komma, Kunio Kondo, Hisashi Sato

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Abstract

??What about the good character on the animation? In our past research work, we created a three-dimensional character animation using motion capture data. And then, we tried to make the software to change the three-dimensional animation character into the two-dimensional animation character with a kind of animation movement. The two-dimensional character animation has the different style of movement in comparison with the three-dimensional character animation. In this work, we didn’t learn to hope for the audience to be in the character moving that was made by the operation which followed a physical simulation. Then, we got an idea when it was necessary to define the good character moving on the animation what we developed the anime creating system helped by the computer. In this paper, a technique of movement analysis of the animation is described.

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What this paper is about

??What about the good character on the animation? In our past research work, we created a three-dimensional character animation using motion capture data. And then, we tried to make the software to change the three-dimensional animation character into the two-dimensional animation character with a kind of animation movement. The two-dimensional character animation has the different style of movement in comparison with the three-dimensional character animation. In this work, we didn’t learn to hope for the audience to be in the character moving that was made by the operation which followed a physical simulation. Then, we got an idea when it was necessary to define the good character moving on the animation what we developed the anime creating system helped by the computer. In this paper, a technique of movement analysis of the animation is described.

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Available abstract

??What about the good character on the animation? In our past research work, we created a three-dimensional character animation using motion capture data. And then, we tried to make the software to change the three-dimensional animation character into the two-dimensional animation character with a kind of animation movement. The two-dimensional character animation has the different style of movement in comparison with the three-dimensional character animation. In this work, we didn’t learn to hope for the audience to be in the character moving that was made by the operation which followed a physical simulation. Then, we got an idea when it was necessary to define the good character moving on the animation what we developed the anime creating system helped by the computer. In this paper, a technique of movement analysis of the animation is described.

Key concepts: Animation, Character (mathematics), Skeletal animation, Character animation, Computer science, Computer animation, Movement (music), Computer facial animation

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