2014Unpublished venueRequires access

Relationship between Gaming and Internet Addiction in Adolescents with Academic Achievement

Abdul Salam Nusrat, Fariba Hormozi, Asma Dehvari, Payam Noor

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Abstract

This study aimed to investigate the relationship between video games and addiction to the Internet and academic achievement were examined. Correlative study population was consisted of female students at Birjand in 2011-2014. The sampling multistage cluster and the students enrolled 481 subjects (a) and after obtaining informed consent, a questionnaire with 20 questions related to Internet addiction Kimberly Young, which in its validity and reliability has been confirmed, as played by students completing GPA first semester of the academic year before was used as a measure of academic achievement. Due to the qualitative and quantitative variables studied in this research, the descriptive statistics of frequency distribution table, the mean and standard deviation of the Pearson correlation and regression analysis to test the level of 0.005 analyzed. Based on the results of Internet addiction and computer games mean score of 100 score was 18.8 .37.6% of students had Internet addiction. 50.7% of students had academic success. The Internet addiction in students with high socio-economic class was much higher than students with low socio-economic class.

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What this paper is about

This study aimed to investigate the relationship between video games and addiction to the Internet and academic achievement were examined. Correlative study population was consisted of female students at Birjand in 2011-2014. The sampling multistage cluster and the students enrolled 481 subjects (a) and after obtaining informed consent, a questionnaire with 20 questions related to Internet addiction Kimberly Young, which in its validity and reliability has been confirmed, as played by students completing GPA first semester of the academic year before was used as a measure of academic achievement. Due to the qualitative and quantitative variables studied in this research, the descriptive statistics of frequency distribution table, the mean and standard deviation of the Pearson correlation and regression analysis to test the level of 0.005 analyzed. Based on the results of Internet addiction and computer games mean score of 100 score was 18.8 .37.6% of students had Internet addiction. 50.7% of students had academic success. The Internet addiction in students with high socio-economic class was much higher than students with low socio-economic class.

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Available abstract

This study aimed to investigate the relationship between video games and addiction to the Internet and academic achievement were examined. Correlative study population was consisted of female students at Birjand in 2011-2014. The sampling multistage cluster and the students enrolled 481 subjects (a) and after obtaining informed consent, a questionnaire with 20 questions related to Internet addiction Kimberly Young, which in its validity and reliability has been confirmed, as played by students completing GPA first semester of the academic year before was used as a measure of academic achievement. Due to the qualitative and quantitative variables studied in this research, the descriptive statistics of frequency distribution table, the mean and standard deviation of the Pearson correlation and regression analysis to test the level of 0.005 analyzed. Based on the results of Internet addiction and computer games mean score of 100 score was 18.8 .37.6% of students had Internet addiction. 50.7% of students had academic success. The Internet addiction in students with high socio-economic class was much higher than students with low socio-economic class.

Key concepts: The Internet, Addiction, Psychology, Cluster sampling, Population, Academic year, Mathematics education, Descriptive statistics

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