2013Unpublished venueRequires access

INTERNATIONAL JOURNA L OF ENGINEERING SCI ENCES & RESEARCH TECHNOLOGY Physics Motion Applied to a Ball Using OpenGL

S Mohammad Riazur Rehman

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Abstract

In this paper, we show motion of ball with the help of computer graphics using OpenGL API.. The purpose is to adequately show a continuous and m eaningful motion sequence of ball when a user inter acts with 3D through camera. Here we create an object with vertex shader and fragment shader through OpenGL. By adding physics library to the ball it performs physical motion lik e falling down towards the ground with the help of gravity. The object gets collide with the ground and move on the ground, when force is applied it comes to resting state. The primitive graphical shape like sphere for ball can be created with OpenGL and color can be applied to thro

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What this paper is about

In this paper, we show motion of ball with the help of computer graphics using OpenGL API.. The purpose is to adequately show a continuous and m eaningful motion sequence of ball when a user inter acts with 3D through camera. Here we create an object with vertex shader and fragment shader through OpenGL. By adding physics library to the ball it performs physical motion lik e falling down towards the ground with the help of gravity. The object gets collide with the ground and move on the ground, when force is applied it comes to resting state. The primitive graphical shape like sphere for ball can be created with OpenGL and color can be applied to thro

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Available abstract

In this paper, we show motion of ball with the help of computer graphics using OpenGL API.. The purpose is to adequately show a continuous and m eaningful motion sequence of ball when a user inter acts with 3D through camera. Here we create an object with vertex shader and fragment shader through OpenGL. By adding physics library to the ball it performs physical motion lik e falling down towards the ground with the help of gravity. The object gets collide with the ground and move on the ground, when force is applied it comes to resting state. The primitive graphical shape like sphere for ball can be created with OpenGL and color can be applied to thro

Key concepts: OpenGL, Shader, Computer graphics (images), Ball (mathematics), Computer science, Vertex (graph theory), Computer graphics, Graphics

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