2003Unpublished venueRequires access

Teaching an object-oriented software development lifecycle in undergraduate software engineering education

M. Brian Blake, T. Cornett

Open publisher page 18 citations

Abstract

In order to develop students for successful careers in software engineering, specifically for software development, they must not only be immersed in the software development lifecycle and paradigms, but also in the workings of large project teams. Currently, most undergraduate software engineering courses are taught by presenting the concepts and methodologies and assigning fragmented 3-4 person group projects. In the Department of Computer Science at Georgetown University, a two-course approach to undergraduate software engineering education has been developed that incorporates the practical application of coursework in a large team setting. The first course presents a firm software design basis, while the second course demonstrates corporate-level software engineering concepts with a semester-long software development simulation where the entire class is the development team. This paper presents the experiences from offering this software engineering simulation approach.

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What this paper is about

In order to develop students for successful careers in software engineering, specifically for software development, they must not only be immersed in the software development lifecycle and paradigms, but also in the workings of large project teams. Currently, most undergraduate software engineering courses are taught by presenting the concepts and methodologies and assigning fragmented 3-4 person group projects. In the Department of Computer Science at Georgetown University, a two-course approach to undergraduate software engineering education has been developed that incorporates the practical application of coursework in a large team setting. The first course presents a firm software design basis, while the second course demonstrates corporate-level software engineering concepts with a semester-long software development simulation where the entire class is the development team. This paper presents the experiences from offering this software engineering simulation approach.

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OpenAlex reports 18 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

In order to develop students for successful careers in software engineering, specifically for software development, they must not only be immersed in the software development lifecycle and paradigms, but also in the workings of large project teams. Currently, most undergraduate software engineering courses are taught by presenting the concepts and methodologies and assigning fragmented 3-4 person group projects. In the Department of Computer Science at Georgetown University, a two-course approach to undergraduate software engineering education has been developed that incorporates the practical application of coursework in a large team setting. The first course presents a firm software design basis, while the second course demonstrates corporate-level software engineering concepts with a semester-long software development simulation where the entire class is the development team. This paper presents the experiences from offering this software engineering simulation approach.

Key concepts: Software development, Personal software process, Social software engineering, Software engineering, Software Engineering Process Group, Coursework, Software peer review, Software construction

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