Crossing Boundaries: promoting cross-disciplinary projects in four creative arts faculties
Matthew Robert Hitchcock, Kim Cunio, Louise Harvey, Dean Michael Chircop
Abstract
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Matthew Robert Hitchcock, Kim Cunio, Louise Harvey, Dean Michael Chircop
Abstract
Open-access reader
This paper examines the process of creating a cross-disciplinary collaborative moving image culture within a number of faculties at Griffith University in Queensland, Australia. Students and staff from the areas of Film Production and Animation at Griffith Film School (GFS), and Music Technology and Composition at Queensland Conservatorium Griffith University (QCGU), have been integrating creative practice and artistic outputs in order to foster new multi-platform exegetical artworks. This process encourages students to gain insights from practitioner-lead action based research. Consequently, this paper also responds to the inherent opportunities within such collaborations that enable students to develop a deeper understanding of relevant art practice, allowing an integration of professional traits into the practical aspects of the learning landscape. This paper therefore includes a brief description of process, project development, successes, shortcomings and insights, leading to plans for the future development and continued expansion of the project.
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This paper examines the process of creating a cross-disciplinary collaborative moving image culture within a number of faculties at Griffith University in Queensland, Australia. Students and staff from the areas of Film Production and Animation at Griffith Film School (GFS), and Music Technology and Composition at Queensland Conservatorium Griffith University (QCGU), have been integrating creative practice and artistic outputs in order to foster new multi-platform exegetical artworks. This process encourages students to gain insights from practitioner-lead action based research. Consequently, this paper also responds to the inherent opportunities within such collaborations that enable students to develop a deeper understanding of relevant art practice, allowing an integration of professional traits into the practical aspects of the learning landscape. This paper therefore includes a brief description of process, project development, successes, shortcomings and insights, leading to plans for the future development and continued expansion of the project.
Key concepts: Process (computing), The arts, Animation, Discipline, Action (physics), Order (exchange), Action research, Sociology