2014•Unpublished venueRequires access

Learning to Search in Branch and Bound Algorithms

He He, Hal Daumé, Jason M. Eisner

Open publisher page 147 citations

Abstract

Branch-and-bound is a widely used method in combinatorial optimization, in-cluding mixed integer programming, structured prediction and MAP inference. While most work has been focused on developing problem-specific techniques, little is known about how to systematically design the node searching strategy on a branch-and-bound tree. We address the key challenge of learning an adap-tive node searching order for any class of problem solvable by branch-and-bound. Our strategies are learned by imitation learning. We apply our algorithm to linear programming based branch-and-bound for solving mixed integer programs (MIP). We compare our method with one of the fastest open-source solvers, SCIP; and a very efficient commercial solver, Gurobi. We demonstrate that our approach achieves better solutions faster on four MIP libraries. 1

About this research paper

What this paper is about

Branch-and-bound is a widely used method in combinatorial optimization, in-cluding mixed integer programming, structured prediction and MAP inference. While most work has been focused on developing problem-specific techniques, little is known about how to systematically design the node searching strategy on a branch-and-bound tree. We address the key challenge of learning an adap-tive node searching order for any class of problem solvable by branch-and-bound. Our strategies are learned by imitation learning. We apply our algorithm to linear programming based branch-and-bound for solving mixed integer programs (MIP). We compare our method with one of the fastest open-source solvers, SCIP; and a very efficient commercial solver, Gurobi. We demonstrate that our approach achieves better solutions faster on four MIP libraries. 1

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OpenAlex reports 147 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

Branch-and-bound is a widely used method in combinatorial optimization, in-cluding mixed integer programming, structured prediction and MAP inference. While most work has been focused on developing problem-specific techniques, little is known about how to systematically design the node searching strategy on a branch-and-bound tree. We address the key challenge of learning an adap-tive node searching order for any class of problem solvable by branch-and-bound. Our strategies are learned by imitation learning. We apply our algorithm to linear programming based branch-and-bound for solving mixed integer programs (MIP). We compare our method with one of the fastest open-source solvers, SCIP; and a very efficient commercial solver, Gurobi. We demonstrate that our approach achieves better solutions faster on four MIP libraries. 1

Key concepts: Branch and bound, Search tree, Integer programming, Computer science, Branch and cut, Branch and price, Node (physics), Solver

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