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Performance Evaluation of 3D Sound Field Reproduction System Using a Few Loudspeakers and Wave Field Synthesis

Munenori Naoe, Toshiyuki Kimura, Yoko Yamakata, Michiaki Katsumoto

Open publisher page 15 citations

Abstract

A conventional 3D sound field reproduction system using wave field synthesis places a lot of loudspeakers around the listener. However, since such a system is very expensive and loudspeakers come into the listener's field of vision, it is very difficult to construct an audio-visual system with it. We developed and evaluated a 3D sound field reproduction system using eight loudspeakers placed at the vertex of cube and wave field synthesis. We compared the sound localization of a loudspeaker array with that of seventeen loudspeakers placed around the listener and found that their localization capabilities of twelve directions were good.

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What this paper is about

A conventional 3D sound field reproduction system using wave field synthesis places a lot of loudspeakers around the listener. However, since such a system is very expensive and loudspeakers come into the listener's field of vision, it is very difficult to construct an audio-visual system with it. We developed and evaluated a 3D sound field reproduction system using eight loudspeakers placed at the vertex of cube and wave field synthesis. We compared the sound localization of a loudspeaker array with that of seventeen loudspeakers placed around the listener and found that their localization capabilities of twelve directions were good.

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OpenAlex reports 15 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

A conventional 3D sound field reproduction system using wave field synthesis places a lot of loudspeakers around the listener. However, since such a system is very expensive and loudspeakers come into the listener's field of vision, it is very difficult to construct an audio-visual system with it. We developed and evaluated a 3D sound field reproduction system using eight loudspeakers placed at the vertex of cube and wave field synthesis. We compared the sound localization of a loudspeaker array with that of seventeen loudspeakers placed around the listener and found that their localization capabilities of twelve directions were good.

Key concepts: Loudspeaker, Acoustics, Field (mathematics), Sound recording and reproduction, Directional sound, Computer science, Construct (python library), Ambisonics

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