3D Ray Tracing Algorithm about Arbitrarily Shaped Particles Based on Triangular Patches
Wenying Yu, Yanjun Gong
Abstract
Wenying Yu, Yanjun Gong
Abstract
An efficient method, which is called particle triangular patch scanning ray tracing algorithm on the basis of convex geometry (PTPSRTACG), is presented to specify an incident ray, its corresponding impinging points on the particle surface and propagating process inside the particle necessary to the ray tracing. It is applicable for a particle of arbitrary shape. This ray tracing method can contribute to scientific visualization and interactive techniques and virtual reality.
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An efficient method, which is called particle triangular patch scanning ray tracing algorithm on the basis of convex geometry (PTPSRTACG), is presented to specify an incident ray, its corresponding impinging points on the particle surface and propagating process inside the particle necessary to the ray tracing. It is applicable for a particle of arbitrary shape. This ray tracing method can contribute to scientific visualization and interactive techniques and virtual reality.
Key concepts: Ray tracing (physics), Distributed ray tracing, Beam tracing, Tracing, Visualization, Regular polygon, Computer science, Particle (ecology)