2012Unpublished venueRequires access

A GPU implementation of inclusion-based points-to analysis

Mario Méndez-Lojo, Martin Burtscher, Keshav Pingali

Open publisher page 103 citations

Abstract

Graphics Processing Units (GPUs) have emerged as powerful accelerators for many regular algorithms that operate on dense arrays and matrices. In contrast, we know relatively little about using GPUs to accelerate highly irregular algorithms that operate on pointer-based data structures such as graphs. For the most part, research has focused on GPU implementations of graph analysis algorithms that do not modify the structure of the graph, such as algorithms for breadth-first search and strongly-connected components.

About this research paper

What this paper is about

Graphics Processing Units (GPUs) have emerged as powerful accelerators for many regular algorithms that operate on dense arrays and matrices. In contrast, we know relatively little about using GPUs to accelerate highly irregular algorithms that operate on pointer-based data structures such as graphs. For the most part, research has focused on GPU implementations of graph analysis algorithms that do not modify the structure of the graph, such as algorithms for breadth-first search and strongly-connected components.

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OpenAlex reports 103 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

Graphics Processing Units (GPUs) have emerged as powerful accelerators for many regular algorithms that operate on dense arrays and matrices. In contrast, we know relatively little about using GPUs to accelerate highly irregular algorithms that operate on pointer-based data structures such as graphs. For the most part, research has focused on GPU implementations of graph analysis algorithms that do not modify the structure of the graph, such as algorithms for breadth-first search and strongly-connected components.

Key concepts: Computer science, Graphics, Implementation, Data structure, Parallel computing, Graph, General-purpose computing on graphics processing units, Pointer (user interface)

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