2014The Journal of Economic EducationRequires access

Bring-Your-Own-Device: Turning Cell Phones into Forces for Good

Jennifer Imazeki

Open publisher page 53 citations

Abstract

Over the last few years, classroom response systems (or “clickers”) have become increasingly common. Although most systems require students to use a standalone handheld device, bring-your-own-device (BYOD) systems allow students to use devices they already own (e.g., a cell phone, tablet or laptop) to submit responses via text message or through a Web browser. In this article, the author discusses the benefits and costs specific to using a bring-your-own-device system and compares these systems to traditional handheld clickers. She particularly focuses on the issues associated with allowing the use of cell phones and laptops in the classroom and offers some advice based on her own experience with a bring-your-own-device system.

About this research paper

What this paper is about

Over the last few years, classroom response systems (or “clickers”) have become increasingly common. Although most systems require students to use a standalone handheld device, bring-your-own-device (BYOD) systems allow students to use devices they already own (e.g., a cell phone, tablet or laptop) to submit responses via text message or through a Web browser. In this article, the author discusses the benefits and costs specific to using a bring-your-own-device system and compares these systems to traditional handheld clickers. She particularly focuses on the issues associated with allowing the use of cell phones and laptops in the classroom and offers some advice based on her own experience with a bring-your-own-device system.

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OpenAlex reports 53 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

Over the last few years, classroom response systems (or “clickers”) have become increasingly common. Although most systems require students to use a standalone handheld device, bring-your-own-device (BYOD) systems allow students to use devices they already own (e.g., a cell phone, tablet or laptop) to submit responses via text message or through a Web browser. In this article, the author discusses the benefits and costs specific to using a bring-your-own-device system and compares these systems to traditional handheld clickers. She particularly focuses on the issues associated with allowing the use of cell phones and laptops in the classroom and offers some advice based on her own experience with a bring-your-own-device system.

Key concepts: Laptop, Bring your own device, Mobile device, Phone, Computer science, Multimedia, Mobile phone, Human–computer interaction

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