2008IEEE MicroRequires access

NVIDIA Tesla: A Unified Graphics and Computing Architecture

Erik Lindholm, John Nickolls, Stuart F. Oberman, John Montrym

Open publisher page 1,352 citations

Abstract

To enable flexible, programmable graphics and high-performance computing, NVIDIA has developed the Tesla scalable unified graphics and parallel computing architecture. Its scalable parallel array of processors is massively multithreaded and programmable in C or via graphics APIs.

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What this paper is about

To enable flexible, programmable graphics and high-performance computing, NVIDIA has developed the Tesla scalable unified graphics and parallel computing architecture. Its scalable parallel array of processors is massively multithreaded and programmable in C or via graphics APIs.

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Available abstract

To enable flexible, programmable graphics and high-performance computing, NVIDIA has developed the Tesla scalable unified graphics and parallel computing architecture. Its scalable parallel array of processors is massively multithreaded and programmable in C or via graphics APIs.

Key concepts: Computer science, Graphics, Scalability, Massively parallel, Computer architecture, General-purpose computing on graphics processing units, Parallel computing, CUDA

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