2010Unpublished venueRequires access

PARALLEL SCENE SPLITTING AND ASSIGNING FOR FAST RAY TRACING

Liberios Vokorokos, E. Dankova, Norbert Ádám

Open publisher page 4 citations

Abstract

Photorealistic rendering is very often used area in computer graphics. It is used to display human body in medicine, buildings in architecture and also in other areas of our life. For photorealistic rendering are very important powerful computer, than it is relative difficult on computing. To render a 3D object in computer graphics a high efficient computer is needed, which enable user to work with graphic information on higher level. In some cases of data visualization rendering can slow-down the whole proccess of computing. One possibility how to solve this problem is to apply photorealistic rendering on distributed systems. Designed system is outgoing from static assigning and sharing of scene based on areas, so that the time needed for rendering doesn’t affect the whole time. Through this architecture rendering should be more effective according to time in distributed systems.

About this research paper

What this paper is about

Photorealistic rendering is very often used area in computer graphics. It is used to display human body in medicine, buildings in architecture and also in other areas of our life. For photorealistic rendering are very important powerful computer, than it is relative difficult on computing. To render a 3D object in computer graphics a high efficient computer is needed, which enable user to work with graphic information on higher level. In some cases of data visualization rendering can slow-down the whole proccess of computing. One possibility how to solve this problem is to apply photorealistic rendering on distributed systems. Designed system is outgoing from static assigning and sharing of scene based on areas, so that the time needed for rendering doesn’t affect the whole time. Through this architecture rendering should be more effective according to time in distributed systems.

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Available abstract

Photorealistic rendering is very often used area in computer graphics. It is used to display human body in medicine, buildings in architecture and also in other areas of our life. For photorealistic rendering are very important powerful computer, than it is relative difficult on computing. To render a 3D object in computer graphics a high efficient computer is needed, which enable user to work with graphic information on higher level. In some cases of data visualization rendering can slow-down the whole proccess of computing. One possibility how to solve this problem is to apply photorealistic rendering on distributed systems. Designed system is outgoing from static assigning and sharing of scene based on areas, so that the time needed for rendering doesn’t affect the whole time. Through this architecture rendering should be more effective according to time in distributed systems.

Key concepts: Rendering (computer graphics), Computer science, Tiled rendering, Parallel rendering, Computer graphics (images), Real-time rendering, Software rendering, Image-based modeling and rendering

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