2006Unpublished venueRequires access

Augmented Reality for the Real World

Paul Calder Brett Wilkinson

Open publisher page 4 citations

Abstract

Augmented reality (AR) systems suitable for use in everyday situations should not intrude unduly on their user's lifestyle (or that of others around them). This paper argues that such systems should make use of technologies and devices such as mobile phones, PDAs, and portable entertainment units that people are likely to be already using for other purposes. However, such devices have limited capabilities, which present challenges when designing a system for interaction with a 3D world. This paper describes a prototype lightweight AR system built from off-the-shelf components and discusses some of the techniques we are developing to enable effective interaction with the system

About this research paper

What this paper is about

Augmented reality (AR) systems suitable for use in everyday situations should not intrude unduly on their user's lifestyle (or that of others around them). This paper argues that such systems should make use of technologies and devices such as mobile phones, PDAs, and portable entertainment units that people are likely to be already using for other purposes. However, such devices have limited capabilities, which present challenges when designing a system for interaction with a 3D world. This paper describes a prototype lightweight AR system built from off-the-shelf components and discusses some of the techniques we are developing to enable effective interaction with the system

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OpenAlex reports 4 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

Augmented reality (AR) systems suitable for use in everyday situations should not intrude unduly on their user's lifestyle (or that of others around them). This paper argues that such systems should make use of technologies and devices such as mobile phones, PDAs, and portable entertainment units that people are likely to be already using for other purposes. However, such devices have limited capabilities, which present challenges when designing a system for interaction with a 3D world. This paper describes a prototype lightweight AR system built from off-the-shelf components and discusses some of the techniques we are developing to enable effective interaction with the system

Key concepts: Augmented reality, Entertainment, Computer science, Human–computer interaction, Mobile device, Everyday life, Multimedia, Computer-mediated reality

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