Control of personal rapid transit systems
John E. Anderson
Abstract
Open-access reader
John E. Anderson
Abstract
Open-access reader
Abstract The problem of precise longitudinal control of vehicles so that they follow predetermined time‐varying speeds and positions has been solved. To control vehicles to the required close headway of at least 0.5 sec, the control philosophy is different from but no less rigorous than that of railroad practice. The preferred control strategy is one that could be called an “asynchronous point follower.” Such a strategy requires no clock synchronization, is flexible in all unusual conditions, permits the maximum possible throughput, requires a minimum of maneuvering and uses a minimum of software. Since wayside zone controllers have in their memory exactly the same maneuver equations as the on‐board computers, accurate safety monitoring is practical. The paper discusses the functions of vehicle control; the control of station, merge, and diverge zones; and central control.
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Abstract The problem of precise longitudinal control of vehicles so that they follow predetermined time‐varying speeds and positions has been solved. To control vehicles to the required close headway of at least 0.5 sec, the control philosophy is different from but no less rigorous than that of railroad practice. The preferred control strategy is one that could be called an “asynchronous point follower.” Such a strategy requires no clock synchronization, is flexible in all unusual conditions, permits the maximum possible throughput, requires a minimum of maneuvering and uses a minimum of software. Since wayside zone controllers have in their memory exactly the same maneuver equations as the on‐board computers, accurate safety monitoring is practical. The paper discusses the functions of vehicle control; the control of station, merge, and diverge zones; and central control.
Key concepts: Headway, Merge (version control), Asynchronous communication, Computer science, Control point, Control (management), Control theory (sociology), Software