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Propagation model based on ray tracing for the design of personal communication systems in indoor environments

F. Saéz de Adana, O. Gutierrez Blanco, I. Gonzalez Diego, J. Perez Arriaga, M.F. Cátedra

Open publisher page 128 citations

Abstract

A ray tracing technique to predict the propagation channel parameters in indoor scenarios is presented. It is a deterministic technique, fully three-dimensional, based on geometrical optics (GO) and the uniform theory of diffraction (UTD). A model of plane facets is used for the geometrical description of the environment. The ray tracing is accelerated considerably by using the angular Z-buffer algorithm. Some comparisons between predicted results and measurements are presented to validate the method.

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What this paper is about

A ray tracing technique to predict the propagation channel parameters in indoor scenarios is presented. It is a deterministic technique, fully three-dimensional, based on geometrical optics (GO) and the uniform theory of diffraction (UTD). A model of plane facets is used for the geometrical description of the environment. The ray tracing is accelerated considerably by using the angular Z-buffer algorithm. Some comparisons between predicted results and measurements are presented to validate the method.

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OpenAlex reports 128 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

A ray tracing technique to predict the propagation channel parameters in indoor scenarios is presented. It is a deterministic technique, fully three-dimensional, based on geometrical optics (GO) and the uniform theory of diffraction (UTD). A model of plane facets is used for the geometrical description of the environment. The ray tracing is accelerated considerably by using the angular Z-buffer algorithm. Some comparisons between predicted results and measurements are presented to validate the method.

Key concepts: Ray tracing (physics), Uniform theory of diffraction, Geometrical optics, Diffraction, Distributed ray tracing, Optics, Beam tracing, Computer science

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