2000Unpublished venueRequires access

The geometry-image representation tradeoff for rendering

Sing Bing Kang, Richard Szeliski, P. Anandan

Open publisher page 45 citations

Abstract

It is generally recognized that 3-D models are compact representations for rendering. While pure image-based rendering techniques are capable of producing highly photorealistic outputs, the size of the input "model" is usually very large. The important issues in trading off geometry versus images include compactness of representation, photorealism of reconstructed views, and speed of rendering. We describe our past work in modeling and rendering, and articulate lessons learnt. We then delineate our vision of an ideal rendering system.

About this research paper

What this paper is about

It is generally recognized that 3-D models are compact representations for rendering. While pure image-based rendering techniques are capable of producing highly photorealistic outputs, the size of the input "model" is usually very large. The important issues in trading off geometry versus images include compactness of representation, photorealism of reconstructed views, and speed of rendering. We describe our past work in modeling and rendering, and articulate lessons learnt. We then delineate our vision of an ideal rendering system.

Why it matters

OpenAlex reports 45 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

It is generally recognized that 3-D models are compact representations for rendering. While pure image-based rendering techniques are capable of producing highly photorealistic outputs, the size of the input "model" is usually very large. The important issues in trading off geometry versus images include compactness of representation, photorealism of reconstructed views, and speed of rendering. We describe our past work in modeling and rendering, and articulate lessons learnt. We then delineate our vision of an ideal rendering system.

Key concepts: Rendering (computer graphics), Tiled rendering, Computer science, Image-based modeling and rendering, Computer graphics (images), Real-time rendering, 3D rendering, Alternate frame rendering

Related papers

Back to paper searchBrowse research topicsOriginal source
The geometry-image representation tradeoff for rendering — Research Paper | ScholarLens