Employing proxies to improve parallel discrete event simulation performance
David W. Mutschler
Abstract
David W. Mutschler
Abstract
Proxies are caches of information maintained by one simulation object about other simulation objects. Though proxies can require significant overhead to maintain consistency, their judicious use can improve parallel performance by increasing speedup. This paper discusses three cases where careful use of proxies has improved speedup in a parallel discrete event simulator implemented using threaded worker pools.
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Proxies are caches of information maintained by one simulation object about other simulation objects. Though proxies can require significant overhead to maintain consistency, their judicious use can improve parallel performance by increasing speedup. This paper discusses three cases where careful use of proxies has improved speedup in a parallel discrete event simulator implemented using threaded worker pools.
Key concepts: Speedup, Computer science, Discrete event simulation, Parallel computing, Consistency (knowledge bases), Overhead (engineering), Event (particle physics), Distributed computing