2010Winter Simulation ConferenceRequires access

Employing proxies to improve parallel discrete event simulation performance

David W. Mutschler

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Abstract

Proxies are caches of information maintained by one simulation object about other simulation objects. Though proxies can require significant overhead to maintain consistency, their judicious use can improve parallel performance by increasing speedup. This paper discusses three cases where careful use of proxies has improved speedup in a parallel discrete event simulator implemented using threaded worker pools.

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What this paper is about

Proxies are caches of information maintained by one simulation object about other simulation objects. Though proxies can require significant overhead to maintain consistency, their judicious use can improve parallel performance by increasing speedup. This paper discusses three cases where careful use of proxies has improved speedup in a parallel discrete event simulator implemented using threaded worker pools.

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Available abstract

Proxies are caches of information maintained by one simulation object about other simulation objects. Though proxies can require significant overhead to maintain consistency, their judicious use can improve parallel performance by increasing speedup. This paper discusses three cases where careful use of proxies has improved speedup in a parallel discrete event simulator implemented using threaded worker pools.

Key concepts: Speedup, Computer science, Discrete event simulation, Parallel computing, Consistency (knowledge bases), Overhead (engineering), Event (particle physics), Distributed computing

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