2010Unpublished venueOpen access

Surface-poker

Chi Tai Dang, Elisabeth André

Open full text 15 citations

Abstract

Multimodal interaction and face-to-face communication between players are aspects of traditional board games which contribute to their popularity. Such aspects are also typical of digital tabletop games. But in addition to that, digital systems allow for a higher level of multimodality through utilizing novel interaction devices or physiological input data. In this paper, we describe a multimodal tabletop Poker game which makes use of both: additional interaction devices and physiological input data. We outline the tabletop game, the interaction modalities involved, and observations of players.

Open-access reader

About this research paper

What this paper is about

Multimodal interaction and face-to-face communication between players are aspects of traditional board games which contribute to their popularity. Such aspects are also typical of digital tabletop games. But in addition to that, digital systems allow for a higher level of multimodality through utilizing novel interaction devices or physiological input data. In this paper, we describe a multimodal tabletop Poker game which makes use of both: additional interaction devices and physiological input data. We outline the tabletop game, the interaction modalities involved, and observations of players.

Why it matters

OpenAlex reports 15 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

Multimodal interaction and face-to-face communication between players are aspects of traditional board games which contribute to their popularity. Such aspects are also typical of digital tabletop games. But in addition to that, digital systems allow for a higher level of multimodality through utilizing novel interaction devices or physiological input data. In this paper, we describe a multimodal tabletop Poker game which makes use of both: additional interaction devices and physiological input data. We outline the tabletop game, the interaction modalities involved, and observations of players.

Key concepts: Computer science, Surface (topology), Mathematics, Geometry

Related papers

Back to paper searchBrowse research topicsOriginal source
Surface-poker — Research Paper | ScholarLens