Design pattern implementation in object teams
João L. Gomes, Miguel P. Monteiro
Abstract
João L. Gomes, Miguel P. Monteiro
Abstract
Implementing the 23 Gang-of-Four design patterns in the aspect-oriented programming language Object Teams/Java (OT/J) yields modularity and reusability results roughly comparable to those obtained in a similar study of AspectJ, though not in the same exact set of patterns. Due to differences in composition mechanisms, the two languages seem complementary rather than overlapping. AspectJ is clearly superior to OT/J in terms of quantification capability while OT/J is clearly superior to AspectJ as regards extensibility of pattern modules.
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Implementing the 23 Gang-of-Four design patterns in the aspect-oriented programming language Object Teams/Java (OT/J) yields modularity and reusability results roughly comparable to those obtained in a similar study of AspectJ, though not in the same exact set of patterns. Due to differences in composition mechanisms, the two languages seem complementary rather than overlapping. AspectJ is clearly superior to OT/J in terms of quantification capability while OT/J is clearly superior to AspectJ as regards extensibility of pattern modules.
Key concepts: AspectJ, Aspect-oriented programming, Programming language, Computer science, Modularity (biology), Reusability, Java, Object-oriented programming