1999Unpublished venueRequires access

The dynamic construction of VRML worlds by the use of a VRML database repository

Alex Vakaloudis

Open publisher page 4 citations

Abstract

Composing 3D presentations is a laborious procedure partly facilitated by the introduction of VRML. VRML being a file format does not support database storage and querying of 3D objects. New presentations must be built from scratch while the objects required might already exist from previous works. In this paper we analyse a mechanism that accelerates the composition procedure by providing the functionality for storing, querying 3D objects and thus dynamically (re)constructing VRML worlds based on the user's criteria.

About this research paper

What this paper is about

Composing 3D presentations is a laborious procedure partly facilitated by the introduction of VRML. VRML being a file format does not support database storage and querying of 3D objects. New presentations must be built from scratch while the objects required might already exist from previous works. In this paper we analyse a mechanism that accelerates the composition procedure by providing the functionality for storing, querying 3D objects and thus dynamically (re)constructing VRML worlds based on the user's criteria.

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OpenAlex reports 4 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

Composing 3D presentations is a laborious procedure partly facilitated by the introduction of VRML. VRML being a file format does not support database storage and querying of 3D objects. New presentations must be built from scratch while the objects required might already exist from previous works. In this paper we analyse a mechanism that accelerates the composition procedure by providing the functionality for storing, querying 3D objects and thus dynamically (re)constructing VRML worlds based on the user's criteria.

Key concepts: VRML, Computer science, Database, World Wide Web, The Internet

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