2002Unpublished venueRequires access

Research on improving rapid prototyping

Wang Zhiyan, Wang Xinlong, Shuang Liu

Open publisher page 5 citations

Abstract

The current rapid prototyping method is a cylindroid approach, the obvious disadvantage of the render program is using fixed step length to make slices, which can not handle the manufacturing accuracy and the speed flexibly. The paper provides the idea of a cone approach and some related work for variable step length slicing, this could be useful for a new type of rapid prototyping.

About this research paper

What this paper is about

The current rapid prototyping method is a cylindroid approach, the obvious disadvantage of the render program is using fixed step length to make slices, which can not handle the manufacturing accuracy and the speed flexibly. The paper provides the idea of a cone approach and some related work for variable step length slicing, this could be useful for a new type of rapid prototyping.

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OpenAlex reports 5 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

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Method / approach

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Available abstract

The current rapid prototyping method is a cylindroid approach, the obvious disadvantage of the render program is using fixed step length to make slices, which can not handle the manufacturing accuracy and the speed flexibly. The paper provides the idea of a cone approach and some related work for variable step length slicing, this could be useful for a new type of rapid prototyping.

Key concepts: Slicing, Rapid prototyping, Computer science, Software prototyping, Variable (mathematics), Program slicing, Virtual prototyping, Engineering drawing

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