2007Unpublished venueRequires access

The Use of Behavioral Diagrams in SysML

Larry Zdanis, Robert Cloutier

Open publisher page 5 citations

Abstract

The definition of behavior in systems modeling language (SysML) presents special challenges to systems engineers, as overlapping functionality exists among SysML behavioral diagrams. Through discussion and examples, this paper imparts an understanding of SysML behavioral diagrams that will assist systems engineers in defining the behavior of various systems. The paper discusses the following goals of behavior definition: defining activity flow, tracking system state, defining system control, defining interactions, and allocating responsibility.

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What this paper is about

The definition of behavior in systems modeling language (SysML) presents special challenges to systems engineers, as overlapping functionality exists among SysML behavioral diagrams. Through discussion and examples, this paper imparts an understanding of SysML behavioral diagrams that will assist systems engineers in defining the behavior of various systems. The paper discusses the following goals of behavior definition: defining activity flow, tracking system state, defining system control, defining interactions, and allocating responsibility.

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OpenAlex reports 5 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

The definition of behavior in systems modeling language (SysML) presents special challenges to systems engineers, as overlapping functionality exists among SysML behavioral diagrams. Through discussion and examples, this paper imparts an understanding of SysML behavioral diagrams that will assist systems engineers in defining the behavior of various systems. The paper discusses the following goals of behavior definition: defining activity flow, tracking system state, defining system control, defining interactions, and allocating responsibility.

Key concepts: Systems Modeling Language, Activity diagram, Computer science, Behavioral modeling, Unified Modeling Language, State (computer science), Systems engineering, Human–computer interaction

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