2014•Unpublished venueOpen access

A Framework for Computing the Greedy Spanner

Quirijn W. Bouts, Alex P. ten Brink, Kevin Buchin

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Abstract

The highest quality geometric spanner (e.g. in terms of edge count, both in theory and in practice) known to be computable in polynomial time is the greedy spanner. The state-of-the-art in computing this spanner are a O(n2 log n) time, O(n2) space algorithm and a O(n2 log2 n) time, O(n) space algorithm, as well as the 'improved greedy' algorithm, taking O(n3 log n) time in the worst case and O(n2) space but being faster in practice thanks to a caching strategy.

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What this paper is about

The highest quality geometric spanner (e.g. in terms of edge count, both in theory and in practice) known to be computable in polynomial time is the greedy spanner. The state-of-the-art in computing this spanner are a O(n2 log n) time, O(n2) space algorithm and a O(n2 log2 n) time, O(n) space algorithm, as well as the 'improved greedy' algorithm, taking O(n3 log n) time in the worst case and O(n2) space but being faster in practice thanks to a caching strategy.

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Available abstract

The highest quality geometric spanner (e.g. in terms of edge count, both in theory and in practice) known to be computable in polynomial time is the greedy spanner. The state-of-the-art in computing this spanner are a O(n2 log n) time, O(n2) space algorithm and a O(n2 log2 n) time, O(n) space algorithm, as well as the 'improved greedy' algorithm, taking O(n3 log n) time in the worst case and O(n2) space but being faster in practice thanks to a caching strategy.

Key concepts: Spanner, Greedy algorithm, Computer science, Time complexity, Enhanced Data Rates for GSM Evolution, Combinatorics, Binary logarithm, Space (punctuation)

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