Membrane Computing: An Introduction
Gheorghe Pǎun
Abstract
Gheorghe Pǎun
Abstract
Preface.- 1. Introduction: Membrane Computing, What It Is and What It Is Not.- 2. Prerequisites.- 3. Membrane Systems with Symbol-Objects.- 4. Trading Evolution for Communication.- 5. Structuring Objects.- 6. Networks of Membranes.- 7. Trading Space for Time.- 8. Further Technical Results.- 9. (Attempts to Get) Back to Reality.- Open Problems.- Universality Results. Bibliography.- Index.
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Preface.- 1. Introduction: Membrane Computing, What It Is and What It Is Not.- 2. Prerequisites.- 3. Membrane Systems with Symbol-Objects.- 4. Trading Evolution for Communication.- 5. Structuring Objects.- 6. Networks of Membranes.- 7. Trading Space for Time.- 8. Further Technical Results.- 9. (Attempts to Get) Back to Reality.- Open Problems.- Universality Results. Bibliography.- Index.
Key concepts: Membrane computing, Structuring, Universality (dynamical systems), Bibliography, Membrane, Computer science, Symbol (formal), Index (typography)