Social agents for serious games
Joost van Oijen, Frank Dignum
Abstract
Joost van Oijen, Frank Dignum
Abstract
In this paper we propose the use of a shared social context to facilitate agent perception of social dynamics within a virtual environment. We argue that through a shared context it can be more feasible to equip agents with social behaviors and reasoning rules for social intelligence, better suited for real-time constrained serious games with multiple agents.
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In this paper we propose the use of a shared social context to facilitate agent perception of social dynamics within a virtual environment. We argue that through a shared context it can be more feasible to equip agents with social behaviors and reasoning rules for social intelligence, better suited for real-time constrained serious games with multiple agents.
Key concepts: Computer science, Context (archaeology), Perception, Human–computer interaction, Agent-based social simulation, Social intelligence, Social environment, Virtual agent