2004Medical Entomology and ZoologyRequires access

Game design workshop : designing, prototyping, and playtesting games

Tracy Fullerton, Christopher Swain, Steven J. Hoffman

Open publisher page 259 citations

Abstract

As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning. It teaches the fundamentals of game design through the study of classic systems. Its exercises will strengthen your understanding of how game elements work together.

About this research paper

What this paper is about

As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning. It teaches the fundamentals of game design through the study of classic systems. Its exercises will strengthen your understanding of how game elements work together.

Why it matters

OpenAlex reports 259 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning. It teaches the fundamentals of game design through the study of classic systems. Its exercises will strengthen your understanding of how game elements work together.

Key concepts: Game design, GRASP, Game design document, Game Developer, Game art design, Computer science, Game mechanics, Game programming

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