2004Unpublished venueRequires access

Computing planar sections of surfaces of revolution with revolute quadric decomposition

Jinyuan Jia, Kai Tang, Ajay Joneja, Ki-Wan Kwok

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Abstract

Computing the planar sections of objects is a fundamental operation in solid modeling. Subdivision method is commonly used for solving such intersection problems. In this paper, a revolute quadric decomposition is proposed for surfaces of revolution, which are subdivided into a set of coaxial revolute quadrics along the generatrix. This reduces the intersection problem of a plane and a surface of revolution to the intersection problem of a plane and a revolute quadric, which has robust, accurate and efficient geometric solution. Further, the intersection curves can be represented with a group of G (G. Baciu et al., 2001) conic arcs. A new concept, valid intersection interval (VII), is introduced and a new technique, cylindrical bounding shell clipping, is proposed for efficient intersection detection for a plane and a surface of revolution. Finally, a tracing algorithm is presented for recognizing singular points and closed loops of intersection curves. Implemented examples show the robustness and effectiveness of the proposed algorithm.

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Computing the planar sections of objects is a fundamental operation in solid modeling. Subdivision method is commonly used for solving such intersection problems. In this paper, a revolute quadric decomposition is proposed for surfaces of revolution, which are subdivided into a set of coaxial revolute quadrics along the generatrix. This reduces the intersection problem of a plane and a surface of revolution to the intersection problem of a plane and a revolute quadric, which has robust, accurate and efficient geometric solution. Further, the intersection curves can be represented with a group of G (G. Baciu et al., 2001) conic arcs. A new concept, valid intersection interval (VII), is introduced and a new technique, cylindrical bounding shell clipping, is proposed for efficient intersection detection for a plane and a surface of revolution. Finally, a tracing algorithm is presented for recognizing singular points and closed loops of intersection curves. Implemented examples show the robustness and effectiveness of the proposed algorithm.

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Available abstract

Computing the planar sections of objects is a fundamental operation in solid modeling. Subdivision method is commonly used for solving such intersection problems. In this paper, a revolute quadric decomposition is proposed for surfaces of revolution, which are subdivided into a set of coaxial revolute quadrics along the generatrix. This reduces the intersection problem of a plane and a surface of revolution to the intersection problem of a plane and a revolute quadric, which has robust, accurate and efficient geometric solution. Further, the intersection curves can be represented with a group of G (G. Baciu et al., 2001) conic arcs. A new concept, valid intersection interval (VII), is introduced and a new technique, cylindrical bounding shell clipping, is proposed for efficient intersection detection for a plane and a surface of revolution. Finally, a tracing algorithm is presented for recognizing singular points and closed loops of intersection curves. Implemented examples show the robustness and effectiveness of the proposed algorithm.

Key concepts: Revolute joint, Quadric, Intersection (aeronautics), Surface of revolution, Mathematics, Robustness (evolution), Conic section, Generatrix

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