E-learning: Strategies for delivering knowledge in the digital age
Marc J. Rosenberg, Rob Foshay
Abstract
Marc J. Rosenberg, Rob Foshay
Abstract
This research proposes a methodology for the development of learning objects (LO). This methodology intends to identify and provide a solution for obstacles related to LOs’ development in the current market. \n \nA review of the state of the art methodologies in Ibero-America and an interview process conducted with professionals from Dirección Nacional de Innovación Académica branch (DNIA) in Universidad Nacional de Colombia, allowed to identify a list of desirable characteristics which served as the base for the definition of the methodology. The proposed methodology includes six main processes: Scripting, Segmentation, Software Production, Audiovisual Production, Assembly and Deployment. \n \nBesides, a software prototype was developed to support the software production process defined in the methodology. In order to define the prototype’s requirements, a comparative analysis of Rapid E-Learning authoring tools was conducted. By comparing these tools and identifying the benefits and improvement opportunities related to their use, a list of desired features was selected and applied for the prototype’s construction. \n \nBoth the methodology and the prototype were tested successfully through their use during the development of two objects of DNIA’s responsibility. It was also validated that both the methodology and the prototype fulfill each of the guidelines and features selected as part of their definition.
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This research proposes a methodology for the development of learning objects (LO). This methodology intends to identify and provide a solution for obstacles related to LOs’ development in the current market. \n \nA review of the state of the art methodologies in Ibero-America and an interview process conducted with professionals from Dirección Nacional de Innovación Académica branch (DNIA) in Universidad Nacional de Colombia, allowed to identify a list of desirable characteristics which served as the base for the definition of the methodology. The proposed methodology includes six main processes: Scripting, Segmentation, Software Production, Audiovisual Production, Assembly and Deployment. \n \nBesides, a software prototype was developed to support the software production process defined in the methodology. In order to define the prototype’s requirements, a comparative analysis of Rapid E-Learning authoring tools was conducted. By comparing these tools and identifying the benefits and improvement opportunities related to their use, a list of desired features was selected and applied for the prototype’s construction. \n \nBoth the methodology and the prototype were tested successfully through their use during the development of two objects of DNIA’s responsibility. It was also validated that both the methodology and the prototype fulfill each of the guidelines and features selected as part of their definition.
Key concepts: Context (archaeology), Principal (computer security), Management, White paper, Sociology, Computer science, Political science, Economics