2003Simulation & GamingRequires access

ISAGA 2002: Interactive Learning through Gaming and Simulation

Laraine Spindler, Marleen vandeWestelaken

Open publisher page 1 citations

Abstract

The weather and the striking Scottish environment provided an excellent backdrop for the joint ISAGA/ SAGSET International Conference held in Edinburgh in August 2002. This conference brought together more than 150 academics, practitioners, and researchers in diverse fields of practice from more than 25 countries. This report provides a brief taste of the depth and variety of papers and experiences available at a conference designed to integrate the multiple perspectives of these two major international experiential learning associations. Conference activities included papers and presentations from many fields of practice with opportunities to experience and critique simulation and game designs, share research initiatives, engage in debate on critical issues, and discuss conceptualizations of this important area of learning. These academic activities were balanced by a number of social ones providing opportunities to experience Scotland’s culture and renewfriendships with colleagues. The organizers received many accolades for the excellence of the program and the conference organization. It was indeed a memorable conference.

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What this paper is about

The weather and the striking Scottish environment provided an excellent backdrop for the joint ISAGA/ SAGSET International Conference held in Edinburgh in August 2002. This conference brought together more than 150 academics, practitioners, and researchers in diverse fields of practice from more than 25 countries. This report provides a brief taste of the depth and variety of papers and experiences available at a conference designed to integrate the multiple perspectives of these two major international experiential learning associations. Conference activities included papers and presentations from many fields of practice with opportunities to experience and critique simulation and game designs, share research initiatives, engage in debate on critical issues, and discuss conceptualizations of this important area of learning. These academic activities were balanced by a number of social ones providing opportunities to experience Scotland’s culture and renewfriendships with colleagues. The organizers received many accolades for the excellence of the program and the conference organization. It was indeed a memorable conference.

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Available abstract

The weather and the striking Scottish environment provided an excellent backdrop for the joint ISAGA/ SAGSET International Conference held in Edinburgh in August 2002. This conference brought together more than 150 academics, practitioners, and researchers in diverse fields of practice from more than 25 countries. This report provides a brief taste of the depth and variety of papers and experiences available at a conference designed to integrate the multiple perspectives of these two major international experiential learning associations. Conference activities included papers and presentations from many fields of practice with opportunities to experience and critique simulation and game designs, share research initiatives, engage in debate on critical issues, and discuss conceptualizations of this important area of learning. These academic activities were balanced by a number of social ones providing opportunities to experience Scotland’s culture and renewfriendships with colleagues. The organizers received many accolades for the excellence of the program and the conference organization. It was indeed a memorable conference.

Key concepts: Variety (cybernetics), Experiential learning, Excellence, Taste, Sociology, Public relations, Psychology, Pedagogy

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