Leveraging Virtual Classroom for effective learning
Swati Das, Archana Pralhadrao Dhande, Manorama Bhoi
Abstract
Swati Das, Archana Pralhadrao Dhande, Manorama Bhoi
Abstract
Virtual education, where a significant part of learning happens in a virtual mode, has been an interest area for organizations and universities. Virtual Classroom (VCR) is one of the ways of providing virtual education. In this article, we demonstrate that VCR can be effective, when compared to traditional classroom, by the right use of technology (like interwise), people (Subject Matter Expert), process (initial set-up and scheduling) and infrastructure (network, bandwidth). Significant efforts have been made to provide different technology based solutions. The virtual classroom (VCR) is one of them which is a learning environment in virtual space. It provides the advantages of classroom learning as well as virtual learning. It provides a better utilization of resources and time. This paper provides an analysis of VCR vs the traditional classroom taking the cost factor as ac attribute. Tradeoff between cost and quality has also been highlighted in this paper.
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Virtual education, where a significant part of learning happens in a virtual mode, has been an interest area for organizations and universities. Virtual Classroom (VCR) is one of the ways of providing virtual education. In this article, we demonstrate that VCR can be effective, when compared to traditional classroom, by the right use of technology (like interwise), people (Subject Matter Expert), process (initial set-up and scheduling) and infrastructure (network, bandwidth). Significant efforts have been made to provide different technology based solutions. The virtual classroom (VCR) is one of them which is a learning environment in virtual space. It provides the advantages of classroom learning as well as virtual learning. It provides a better utilization of resources and time. This paper provides an analysis of VCR vs the traditional classroom taking the cost factor as ac attribute. Tradeoff between cost and quality has also been highlighted in this paper.
Key concepts: Computer science, Virtual space, Multimedia, Virtual learning environment, Instructional simulation, Quality (philosophy), Process (computing), Set (abstract data type)