2006•Unpublished venueRequires access

Cut-and-Paste Editing over 3D Meshes

Zhanguo Ma, Bo Liu, Hongbin Zhang

Open publisher page 1 citations

Abstract

A novel direct cut-and-paste editing method over 3D triangular meshes is proposed in this paper. The source feature mesh is transferred to the position where it is to be pasted through the corresponding planes. The planes are created using the least squares approximation. To decrease the distortion of pasting region, the local mesh representation is used, and the pasted region is reconstructed in the least squares sense. Then, the boundary vertices of the source feature mesh are connected with the target mesh. This method is applicable to source geometry features with non-zero genus. It can be performed at interactive rates and produces less distortion and natural results

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What this paper is about

A novel direct cut-and-paste editing method over 3D triangular meshes is proposed in this paper. The source feature mesh is transferred to the position where it is to be pasted through the corresponding planes. The planes are created using the least squares approximation. To decrease the distortion of pasting region, the local mesh representation is used, and the pasted region is reconstructed in the least squares sense. Then, the boundary vertices of the source feature mesh are connected with the target mesh. This method is applicable to source geometry features with non-zero genus. It can be performed at interactive rates and produces less distortion and natural results

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Available abstract

A novel direct cut-and-paste editing method over 3D triangular meshes is proposed in this paper. The source feature mesh is transferred to the position where it is to be pasted through the corresponding planes. The planes are created using the least squares approximation. To decrease the distortion of pasting region, the local mesh representation is used, and the pasted region is reconstructed in the least squares sense. Then, the boundary vertices of the source feature mesh are connected with the target mesh. This method is applicable to source geometry features with non-zero genus. It can be performed at interactive rates and produces less distortion and natural results

Key concepts: Polygon mesh, Triangle mesh, Distortion (music), Feature (linguistics), Boundary (topology), Computer science, Position (finance), Mesh generation

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