2006Unpublished venueRequires access

Graphics optimization for J2ME compatible mobile phones

I. Valdin

Open publisher page 1 citations

Abstract

Nowadays the high-resolution color screen becomes an inseparable component of modern mobile phones. Popular games, movies and 3D graphics capabilities require effective image rendering which is a task for both hardware and software engineers. The article is dedicated to the acceleration of low level graphics for J2ME based applications. It covers several aspects: algorithmic optimizations, use of embedded hardware accelerators, graphics performance measurement. Some high speed 2D graphics algorithms and most popular J2ME graphics benchmarks are considered. The issues related to the use of hardware graphics accelerators are discussed. And finally, practical results of low-level graphics optimization on Motorola phones are shown.

About this research paper

What this paper is about

Nowadays the high-resolution color screen becomes an inseparable component of modern mobile phones. Popular games, movies and 3D graphics capabilities require effective image rendering which is a task for both hardware and software engineers. The article is dedicated to the acceleration of low level graphics for J2ME based applications. It covers several aspects: algorithmic optimizations, use of embedded hardware accelerators, graphics performance measurement. Some high speed 2D graphics algorithms and most popular J2ME graphics benchmarks are considered. The issues related to the use of hardware graphics accelerators are discussed. And finally, practical results of low-level graphics optimization on Motorola phones are shown.

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Available abstract

Nowadays the high-resolution color screen becomes an inseparable component of modern mobile phones. Popular games, movies and 3D graphics capabilities require effective image rendering which is a task for both hardware and software engineers. The article is dedicated to the acceleration of low level graphics for J2ME based applications. It covers several aspects: algorithmic optimizations, use of embedded hardware accelerators, graphics performance measurement. Some high speed 2D graphics algorithms and most popular J2ME graphics benchmarks are considered. The issues related to the use of hardware graphics accelerators are discussed. And finally, practical results of low-level graphics optimization on Motorola phones are shown.

Key concepts: Rendering (computer graphics), Computer science, Graphics, Graphics pipeline, Software rendering, Real-time computer graphics, Graphics hardware, Graphics software

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