The interactive performance of SLIM
Brian K. Schmidt, Monica S. Lam, J. Duane Northcutt
Abstract
Brian K. Schmidt, Monica S. Lam, J. Duane Northcutt
Abstract
Taking the concept of thin clients to the limit, this paper proposes that desktop machines should just be simple, stateless I/O devices (display, keyboard, mouse, etc.) that access a shared pool of computational resources over a dedicated interconnection fabric --- much in the same way as a building's telephone services are accessed by a collection of handset devices. The stateless desktop design provides a useful mobility model in which users can transparently resume their work on any desktop console.This paper examines the fundamental premise in this system design that modern, off-the-shelf interconnection technology can support the quality-of-service required by today's graphical and multimedia applications. We devised a methodology for analyzing the interactive performance of modern systems, and we characterized the I/O properties of common, real-life applications (e.g. Netscape, streaming video, and Quake) executing in thin-client environments. We have conducted a series of experiments on the Sun Ray™ 1 implementation of this new system architecture, and our results indicate that it provides an effective means of delivering computational services to a workgroup.We have found that response times over a dedicated network are so low that interactive performance is indistinguishable from a dedicated workstation. A simple pixel encoding protocol requires only modest network resources (as little as a 1Mbps home connection) and is quite competitive with the X protocol. Tens of users running interactive applications can share a processor without any noticeable degradation, and many more can share the network. The simple protocol over a 100Mbps interconnection fabric can support streaming video and Quake at display rates and resolutions which provide a high-fidelity user experience.
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Taking the concept of thin clients to the limit, this paper proposes that desktop machines should just be simple, stateless I/O devices (display, keyboard, mouse, etc.) that access a shared pool of computational resources over a dedicated interconnection fabric --- much in the same way as a building's telephone services are accessed by a collection of handset devices. The stateless desktop design provides a useful mobility model in which users can transparently resume their work on any desktop console.This paper examines the fundamental premise in this system design that modern, off-the-shelf interconnection technology can support the quality-of-service required by today's graphical and multimedia applications. We devised a methodology for analyzing the interactive performance of modern systems, and we characterized the I/O properties of common, real-life applications (e.g. Netscape, streaming video, and Quake) executing in thin-client environments. We have conducted a series of experiments on the Sun Ray™ 1 implementation of this new system architecture, and our results indicate that it provides an effective means of delivering computational services to a workgroup.We have found that response times over a dedicated network are so low that interactive performance is indistinguishable from a dedicated workstation. A simple pixel encoding protocol requires only modest network resources (as little as a 1Mbps home connection) and is quite competitive with the X protocol. Tens of users running interactive applications can share a processor without any noticeable degradation, and many more can share the network. The simple protocol over a 100Mbps interconnection fabric can support streaming video and Quake at display rates and resolutions which provide a high-fidelity user experience.
Key concepts: Computer science, Stateless protocol, Handset, Simple (philosophy), Protocol (science), Workstation, Interconnection, Computer network