2012Unpublished venueRequires access

A methodology on extracting reusable software candidate components from open source games

Apostolos Ampatzoglou, Ioannis Stamelos, Antonios Gkortzis, Ignatios Deligiannis

Open publisher page 14 citations

Abstract

Component-Based Software Engineering (CBSE) focuses on the development of reusable components in order to enable their reuse in more systems, rather than only to be used to the original ones for which they have been implemented in the first place (i.e. development for reuse) and the development of new systems with reusable components (i.e. development with reuse). This paper aims at introducing a methodology for the extraction of candidate reusable software components from open source games. The extracted components have been empirically evaluated through a case study. Additionally, the component candidates that have been extracted are available for reuse through a web service.

About this research paper

What this paper is about

Component-Based Software Engineering (CBSE) focuses on the development of reusable components in order to enable their reuse in more systems, rather than only to be used to the original ones for which they have been implemented in the first place (i.e. development for reuse) and the development of new systems with reusable components (i.e. development with reuse). This paper aims at introducing a methodology for the extraction of candidate reusable software components from open source games. The extracted components have been empirically evaluated through a case study. Additionally, the component candidates that have been extracted are available for reuse through a web service.

Why it matters

OpenAlex reports 14 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

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Method / approach

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Main findings

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Available abstract

Component-Based Software Engineering (CBSE) focuses on the development of reusable components in order to enable their reuse in more systems, rather than only to be used to the original ones for which they have been implemented in the first place (i.e. development for reuse) and the development of new systems with reusable components (i.e. development with reuse). This paper aims at introducing a methodology for the extraction of candidate reusable software components from open source games. The extracted components have been empirically evaluated through a case study. Additionally, the component candidates that have been extracted are available for reuse through a web service.

Key concepts: Reuse, Computer science, Component-based software engineering, Software engineering, Component (thermodynamics), Software development, Software, Reusability

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