A methodology on extracting reusable software candidate components from open source games
Apostolos Ampatzoglou, Ioannis Stamelos, Antonios Gkortzis, Ignatios Deligiannis
Abstract
Apostolos Ampatzoglou, Ioannis Stamelos, Antonios Gkortzis, Ignatios Deligiannis
Abstract
Component-Based Software Engineering (CBSE) focuses on the development of reusable components in order to enable their reuse in more systems, rather than only to be used to the original ones for which they have been implemented in the first place (i.e. development for reuse) and the development of new systems with reusable components (i.e. development with reuse). This paper aims at introducing a methodology for the extraction of candidate reusable software components from open source games. The extracted components have been empirically evaluated through a case study. Additionally, the component candidates that have been extracted are available for reuse through a web service.
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Component-Based Software Engineering (CBSE) focuses on the development of reusable components in order to enable their reuse in more systems, rather than only to be used to the original ones for which they have been implemented in the first place (i.e. development for reuse) and the development of new systems with reusable components (i.e. development with reuse). This paper aims at introducing a methodology for the extraction of candidate reusable software components from open source games. The extracted components have been empirically evaluated through a case study. Additionally, the component candidates that have been extracted are available for reuse through a web service.
Key concepts: Reuse, Computer science, Component-based software engineering, Software engineering, Component (thermodynamics), Software development, Software, Reusability