2003Unpublished venueOpen access

Humor and embodied conversational agents.

Anton Nijholt

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Abstract

This report surveys the role of humor in human-to-human interaction and the possible role of humor in human-computer interaction. The aim is to see whether it is useful for embodied conversational agents to integrate humor capabilities in their internal model of intelligence, emotions and interaction (verbal and nonverbal) capabilities. A current state of the art of research in embodied conversational agents, affective computing and verbal and nonverbal interaction is presented. The report adheres to the `Computers Are Social Actors¿ paradigm to assume that human conversational partners of embodied conversational agents assign human properties to these agents, including humor.

About this research paper

What this paper is about

This report surveys the role of humor in human-to-human interaction and the possible role of humor in human-computer interaction. The aim is to see whether it is useful for embodied conversational agents to integrate humor capabilities in their internal model of intelligence, emotions and interaction (verbal and nonverbal) capabilities. A current state of the art of research in embodied conversational agents, affective computing and verbal and nonverbal interaction is presented. The report adheres to the `Computers Are Social Actors¿ paradigm to assume that human conversational partners of embodied conversational agents assign human properties to these agents, including humor.

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OpenAlex reports 13 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

This report surveys the role of humor in human-to-human interaction and the possible role of humor in human-computer interaction. The aim is to see whether it is useful for embodied conversational agents to integrate humor capabilities in their internal model of intelligence, emotions and interaction (verbal and nonverbal) capabilities. A current state of the art of research in embodied conversational agents, affective computing and verbal and nonverbal interaction is presented. The report adheres to the `Computers Are Social Actors¿ paradigm to assume that human conversational partners of embodied conversational agents assign human properties to these agents, including humor.

Key concepts: Embodied cognition, Embodied agent, Nonverbal communication, Dialog system, Psychology, Social relation, Cognitive science, Computer science

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