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Approximation Algorithms for Unique Games

Luca Trevisan

Open publisher page 89 citations

Abstract

We present a polynomial time algorithm based on semidefinite programming that, given a unique game of value 1 - O(1/logn), satisfies a constant fraction of constraints, where n is the number of variables. For sufficiently large alphabets, it improves an algorithm of Khot (STOC'02) that satisfies a constant fraction of constraints in unique games of value 1 -O(1/(k/sup 10/(log k)/sup 5/)), where k is the size of the alphabet. We also present a simpler algorithm for the special case of unique games with linear constraints. Finally, we present a simple approximation algorithm for 2-to-1 games.

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What this paper is about

We present a polynomial time algorithm based on semidefinite programming that, given a unique game of value 1 - O(1/logn), satisfies a constant fraction of constraints, where n is the number of variables. For sufficiently large alphabets, it improves an algorithm of Khot (STOC'02) that satisfies a constant fraction of constraints in unique games of value 1 -O(1/(k/sup 10/(log k)/sup 5/)), where k is the size of the alphabet. We also present a simpler algorithm for the special case of unique games with linear constraints. Finally, we present a simple approximation algorithm for 2-to-1 games.

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OpenAlex reports 89 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

We present a polynomial time algorithm based on semidefinite programming that, given a unique game of value 1 - O(1/logn), satisfies a constant fraction of constraints, where n is the number of variables. For sufficiently large alphabets, it improves an algorithm of Khot (STOC'02) that satisfies a constant fraction of constraints in unique games of value 1 -O(1/(k/sup 10/(log k)/sup 5/)), where k is the size of the alphabet. We also present a simpler algorithm for the special case of unique games with linear constraints. Finally, we present a simple approximation algorithm for 2-to-1 games.

Key concepts: Constant (computer programming), Fraction (chemistry), Semidefinite programming, Alphabet, Approximation algorithm, Time complexity, Combinatorics, Mathematics

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