2008ACM Transactions on GraphicsRequires access

Quadrilateral mesh simplification

Joel Daniels, Claudio Silva, Jason F. Shepherd, Elaine Cohen

Open publisher page 93 citations

Abstract

We introduce a simplification algorithm for meshes composed of quadrilateral elements. It is reminiscent of edge-collapse based methods for triangle meshes, but takes a novel approach to the challenging problem of maintaining the quadrilateral connectivity during level-of-detail creation. The method consists of a set of unit operations applied to the dual of the mesh, each designed to improve mesh structure and maintain topological genus. Geometric shape is maintained by an extension of a quadric error metric to quad meshes. The technique is straightforward to implement and efficient enough to be applied to real-world models. Our technique can handle models with sharp features, and can be used to re-mesh general polygonal, i.e. tri- and quad-dominant, meshes into quadonly meshes.

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What this paper is about

We introduce a simplification algorithm for meshes composed of quadrilateral elements. It is reminiscent of edge-collapse based methods for triangle meshes, but takes a novel approach to the challenging problem of maintaining the quadrilateral connectivity during level-of-detail creation. The method consists of a set of unit operations applied to the dual of the mesh, each designed to improve mesh structure and maintain topological genus. Geometric shape is maintained by an extension of a quadric error metric to quad meshes. The technique is straightforward to implement and efficient enough to be applied to real-world models. Our technique can handle models with sharp features, and can be used to re-mesh general polygonal, i.e. tri- and quad-dominant, meshes into quadonly meshes.

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OpenAlex reports 93 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

We introduce a simplification algorithm for meshes composed of quadrilateral elements. It is reminiscent of edge-collapse based methods for triangle meshes, but takes a novel approach to the challenging problem of maintaining the quadrilateral connectivity during level-of-detail creation. The method consists of a set of unit operations applied to the dual of the mesh, each designed to improve mesh structure and maintain topological genus. Geometric shape is maintained by an extension of a quadric error metric to quad meshes. The technique is straightforward to implement and efficient enough to be applied to real-world models. Our technique can handle models with sharp features, and can be used to re-mesh general polygonal, i.e. tri- and quad-dominant, meshes into quadonly meshes.

Key concepts: Polygon mesh, Volume mesh, Quadric, Quadrilateral, Computer science, Topology (electrical circuits), Metric (unit), Triangle mesh

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