Converting triangular Bezier surface into optimal trimmed tensor-product Bezier surface
Yang Zhao, Jieqing Feng
Abstract
Yang Zhao, Jieqing Feng
Abstract
Triangular Bezier surface is widely used for modelling complex object. However most of geometric modelling systems do not support it. It is necessary to convert it into tensor-product Bezier surface. In this paper, a new conversion algorithm is proposed to convert a triangular Bezier surface into an optimal trimmed tensor-product Bezier surface by using polynomial interpolation. Then the proposed algorithm is compared with previous algorithms in both computational cost and numerical accuracy. The results show that the proposed algorithm has both computational and storage advantages over previous algorithms. Its numerical accuracy is comparable with the previous ones for cases of the degree less than 6.
A significance statement is not available in the OpenAlex record.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
Triangular Bezier surface is widely used for modelling complex object. However most of geometric modelling systems do not support it. It is necessary to convert it into tensor-product Bezier surface. In this paper, a new conversion algorithm is proposed to convert a triangular Bezier surface into an optimal trimmed tensor-product Bezier surface by using polynomial interpolation. Then the proposed algorithm is compared with previous algorithms in both computational cost and numerical accuracy. The results show that the proposed algorithm has both computational and storage advantages over previous algorithms. Its numerical accuracy is comparable with the previous ones for cases of the degree less than 6.
Key concepts: Bézier surface, Bézier curve, Tensor product, Interpolation (computer graphics), Surface (topology), Product (mathematics), Mathematics, Mathematical optimization