GPU-Based Acceleration for FDTD Method of Acoustic Field Analysis
Ze Rui Yang, Jie Yang
Abstract
Ze Rui Yang, Jie Yang
Abstract
The finite difference time domain (FDTD) method is a numerical technique used in time-domain acoustic simulation. However, the huge computing capacity has been an important limiting factor for its applications. In this paper, we will present a graphics processing units (GPU) - based parallel FDTD framework and its successful application to the estimation of time-series sound pressure data. Compared with the computer, the runtime of acoustic field FDTD simulation on GPU is dramatically decreased. The acceleration in runtime has made such study possible, and will pave the way for other studies of large-scale computational acoustic problems which were previously impractical.
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The finite difference time domain (FDTD) method is a numerical technique used in time-domain acoustic simulation. However, the huge computing capacity has been an important limiting factor for its applications. In this paper, we will present a graphics processing units (GPU) - based parallel FDTD framework and its successful application to the estimation of time-series sound pressure data. Compared with the computer, the runtime of acoustic field FDTD simulation on GPU is dramatically decreased. The acceleration in runtime has made such study possible, and will pave the way for other studies of large-scale computational acoustic problems which were previously impractical.
Key concepts: Finite-difference time-domain method, Acceleration, Computer science, Computational science, Graphics, Limiting, Graphics processing unit, Field (mathematics)