2013Unpublished venueRequires access

Dynamic enhancement of videogame soundscapes

Durval Pires, Licínio Roque, Valter Alves

Open publisher page 2 citations

Abstract

A game soundscape often includes sounds that are triggered by the game logic according to the player's actions and to other real time occurrences. The dynamic nature of such triggering events leads to a composition that is not necessarily interesting, at a given moment.

About this research paper

What this paper is about

A game soundscape often includes sounds that are triggered by the game logic according to the player's actions and to other real time occurrences. The dynamic nature of such triggering events leads to a composition that is not necessarily interesting, at a given moment.

Why it matters

OpenAlex reports 2 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

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Method / approach

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Main findings

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Limitations

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Applications

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Available abstract

A game soundscape often includes sounds that are triggered by the game logic according to the player's actions and to other real time occurrences. The dynamic nature of such triggering events leads to a composition that is not necessarily interesting, at a given moment.

Key concepts: Soundscape, Computer science, Moment (physics), Human–computer interaction, Acoustics, Sound (geography), Physics, Classical mechanics

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