Dynamic enhancement of videogame soundscapes
Durval Pires, Licínio Roque, Valter Alves
Abstract
Durval Pires, Licínio Roque, Valter Alves
Abstract
A game soundscape often includes sounds that are triggered by the game logic according to the player's actions and to other real time occurrences. The dynamic nature of such triggering events leads to a composition that is not necessarily interesting, at a given moment.
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A game soundscape often includes sounds that are triggered by the game logic according to the player's actions and to other real time occurrences. The dynamic nature of such triggering events leads to a composition that is not necessarily interesting, at a given moment.
Key concepts: Soundscape, Computer science, Moment (physics), Human–computer interaction, Acoustics, Sound (geography), Physics, Classical mechanics