Mathematical Programming for Operations Researchers and Computer Scientists
Albert G. Holzman
Abstract
Albert G. Holzman
Abstract
1. Introduction 2. Linear Programming 3. Integer Programming 4. Game Theory 5. Goal Programming 6. Multicriteria Decision Making 7. Quadratic Programming 8. Complementarity Problems 9. Geometric Programming 10. Fixed Point Computing Methods 11. Classical Optimization 12. Nonlinear Programming
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1. Introduction 2. Linear Programming 3. Integer Programming 4. Game Theory 5. Goal Programming 6. Multicriteria Decision Making 7. Quadratic Programming 8. Complementarity Problems 9. Geometric Programming 10. Fixed Point Computing Methods 11. Classical Optimization 12. Nonlinear Programming
Key concepts: Inductive programming, Mathematical optimization, Computer science, Nonlinear programming, Quadratic programming, Reactive programming, Integer programming, Geometric programming