1993IEEE Transactions on Knowledge and Data EngineeringRequires access

Continuous retrieval of multimedia data using parallelism

Shahram Ghandeharizadeh, Luis Ramos

Open publisher page 124 citations

Abstract

Most implementations of workstation-based multimedia information systems cannot support a continuous display of high resolution audio and video data and suffer from frequent disruptions and delays termed hiccups. This is due to the low I/O bandwidth of the current disk technology, the high bandwidth requirement of multimedia objects, and the large size of these objects, which requires them to be almost always disk resident. A parallel multimedia information system and the key technical ideas that enable it to support a real-time display of multimedia objects are described. In this system, a multimedia object across several disk drives is declustered, enabling the system to utilize the aggregate bandwidth of multiple disks to retrieve an object in real-time. Then, the workload of an application is distributed evenly across the disk drives to maximize the processing capability of the system. To support simultaneous display of several multimedia objects for different users, two alternative approaches are described. The first approach multitasks a disk drive among several requests while the second replicates the data and dedicates resources to each individual request. The trade-offs associated with each approach are investigated using a simulation model.>

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What this paper is about

Most implementations of workstation-based multimedia information systems cannot support a continuous display of high resolution audio and video data and suffer from frequent disruptions and delays termed hiccups. This is due to the low I/O bandwidth of the current disk technology, the high bandwidth requirement of multimedia objects, and the large size of these objects, which requires them to be almost always disk resident. A parallel multimedia information system and the key technical ideas that enable it to support a real-time display of multimedia objects are described. In this system, a multimedia object across several disk drives is declustered, enabling the system to utilize the aggregate bandwidth of multiple disks to retrieve an object in real-time. Then, the workload of an application is distributed evenly across the disk drives to maximize the processing capability of the system. To support simultaneous display of several multimedia objects for different users, two alternative approaches are described. The first approach multitasks a disk drive among several requests while the second replicates the data and dedicates resources to each individual request. The trade-offs associated with each approach are investigated using a simulation model.>

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Available abstract

Most implementations of workstation-based multimedia information systems cannot support a continuous display of high resolution audio and video data and suffer from frequent disruptions and delays termed hiccups. This is due to the low I/O bandwidth of the current disk technology, the high bandwidth requirement of multimedia objects, and the large size of these objects, which requires them to be almost always disk resident. A parallel multimedia information system and the key technical ideas that enable it to support a real-time display of multimedia objects are described. In this system, a multimedia object across several disk drives is declustered, enabling the system to utilize the aggregate bandwidth of multiple disks to retrieve an object in real-time. Then, the workload of an application is distributed evenly across the disk drives to maximize the processing capability of the system. To support simultaneous display of several multimedia objects for different users, two alternative approaches are described. The first approach multitasks a disk drive among several requests while the second replicates the data and dedicates resources to each individual request. The trade-offs associated with each approach are investigated using a simulation model.>

Key concepts: Computer science, Multimedia, Bandwidth (computing), Multimedia database, Workstation, Workload, Implementation, Computer network

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