2006•IEEE Computer Graphics and ApplicationsRequires access

On 3D input devices

Bernd Fröhlich, Jan Hochstrate, Alexander V. Kulik, Anke Huckauf

Open publisher page 21 citations

Abstract

We provide an overview of some of our input device developments, which we designed in response to the need for more advanced 3D interfaces. Some of our devices are more task-specific and others are more general, but all of them support six or more degrees of freedom (DOF) and work in three dimensions. In our work, we try to understand the essential requirements of individual tasks and task combinations to develop corresponding devices and interaction techniques. This is our way of developing input devices for the 3D domain that work better for certain application areas than 2D mouses, gloves, and wands.

About this research paper

What this paper is about

We provide an overview of some of our input device developments, which we designed in response to the need for more advanced 3D interfaces. Some of our devices are more task-specific and others are more general, but all of them support six or more degrees of freedom (DOF) and work in three dimensions. In our work, we try to understand the essential requirements of individual tasks and task combinations to develop corresponding devices and interaction techniques. This is our way of developing input devices for the 3D domain that work better for certain application areas than 2D mouses, gloves, and wands.

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OpenAlex reports 21 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

We provide an overview of some of our input device developments, which we designed in response to the need for more advanced 3D interfaces. Some of our devices are more task-specific and others are more general, but all of them support six or more degrees of freedom (DOF) and work in three dimensions. In our work, we try to understand the essential requirements of individual tasks and task combinations to develop corresponding devices and interaction techniques. This is our way of developing input devices for the 3D domain that work better for certain application areas than 2D mouses, gloves, and wands.

Key concepts: Computer science, Task (project management), Input device, Domain (mathematical analysis), Human–computer interaction, Work (physics), Degrees of freedom (physics and chemistry), Computer hardware

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